With the newly released Analogue Pocket, and the newest update for GB Studios, are you planning to publish the .pocket version of this game? I’d love to be able to play this on my Pocket, so I hope so!
I will give it a look in the upcoming days. My project is many versions behind, hopefully migration won't be a huge pain. Maybe I can also fix the bug with the collision in the basement causing peoply to get softlocked :)
So it should be easy to port your game without the pain of migrating to GB Studio 3.0 :)
I don't know if migrating a game from 1.0 to 2.0 breaks stuff, so maybe only works for game made with the 2.0. If you have any issue with it, don't hesitate to contact me.
played for a while and gotta say i love the artwork and overall game design, but sadly theres a GAME BREAKING BUG when you're in the basement of the dining hall, there seems to be a collider of one of the boxes not moving when you push it and after following the chef i can't go back because of it blocking my way...pls fix it so i can finish this beautiful little game :(
For some reason, after i get the steak from the cook, i can't get out. I push the crate and even tho there isn't anything in front of me, i can't walk out
Yes, your ROM is correct one, the problem is your emulator.
All classic GB games are in black and white (plus 2 tones of grey), but with a GB Color, Super GB or an emulator you could use palettes to replace the B/W tones for other 4 colors. The green palette is pretty popular nowadays because it reminds of the original GB screen.
That feature is in your emulator preferences (it depends of which are you using). You'll have to pick each colors yourself in some of them.
This is a nice game! Although I couldn't finish it 'cause of a bug in the boxes room, after talking to the cook it was not possible to leave the room, there was an invisible collision when pushing the box :c I don't know if it was because I was playing on my smartphone though. I will test it on my computer whenever I am able to.
I absolutely had a blast listening to it! You really got the main ideas of my little game spot on.
I never expected that something I created can make people stick to a story and it's characters and even can make people laugh. This is something so lovely to hear!
I feel really honored that you featured my game in your podcast. Keep up the good work, guys!
Thank you! For the inventory I used 8 variables to track if the player got the different items and toggled the sprite actors according to that. In the inventory scene, the player changes to an arrow and cannot move due to invisible walls. I track the selected item with another variable. Then the player can move to another item by pressing the according buttons. I had to write a ton of if-else to do this manually and it's just a mess in the editor :D
Hey really nice game and story behind it. Nice to see how you go unlocking different sections and progress with new clues. Just few things, at the end it says "Concrats" instead of "Congrats" Also, some scenes when you talking to the different persons it would be nicer is they close once you get to the end, sometimes if you press de A button, you have to read it all over again. Or maybe have the dialogs listening for some B press to exit of them. On the basement, even after moving the boxes around, there are some hitboxes that stop you from moving freely. And some sequences repeat, like even when you have the comic book in inventory if you go to the cellar the book is there once again and you can replay all that, same with the dog and the T-Bone. Few minor details to polish I guess.
There are a few grammar and spelling mistakes I still need to fix. Maybe I will find time to make an update to the game at some point. I also agree with your other sugestions, but sadly GBStudio (the engine) is rather limiting. But maybe I can implement some of them. Again thank you for your feedback :)
Ohh ok. Yes I was watching some videos about GB Studio. Looks really interesting and it's interesting the things that can be done with it, but also know the limitations, that for sure restrict what can be done under certain circumstances.
great game! I'm trying to learn to create games on unity and I can't figure out how to make a 2D puzzle game. This game was perfect! Really great story and humor. 10/10
The limited palette of the Game Boy is a bit creepy so it's perfect for grim stories such as a murder in a big "haunted" mansion.
On the downside it might be a bit buggy at some points, it lacks a Save feature (but maybe it's not possible with GB-Studio I don't know) and sound effects imo.
Have you ever played the Detective Conan (Meitantei Conan) games on Game Boy ? You might like them I think...
Glad, you're liked it. I agree with you that the game is a bit buggy at some points, but most are due to restrictions of eighter the GB-Hardware or GB-Studio (although some things are possible but really fiddely right now). But all in all I'm quite happy with this game, good that you had fun playing it. Conan for GB sounds really cool, maybe I can pick it up at my local flea market at some point..
Good to know that, I've tested Chrome, Opera and Cake for mobile and didn't seem to encounter issues. Do you know which browser/app you used for playing my game?
This was simply fantastic ^.^ I think it is absolutely perfect in every way, a murder mystery, retro pixel-art style, it made my heart happy, it had silly commentary, inventory puzzles, a fancy ghost, and a passion for hats.
AND on top of all that goodness, you can talk to the plants, that's the cherry on top ^.^ loved this very very much
Great to hear that you enjoyed it this much! Giving me feedback is something I really appreciate. Good that you enjoyed the silly commentary as much as I do (and the hats of course!) ;)
I think you did a fantastic job on this, to be completely honest I literally only had one hiccup in the gameplay where the scootable boxes in the basement disappeared but the blocks they were on formed an invisible barrier, but even with that I just waddled around them so it didn't hinder gameplay at all, that's literally the only issue i came across ^.^ Also, fantastic work on the game page itself, 10/10 brilliant use of space around the play window!!!!! I'm a graphic designer so I'm a sucker for details like that.
Great work! I really enjoy playing GB Studio games, it's great to see people still want to develop for it. This is a really well thought out game, the story had me hooked and I couldn't help but stick with it until completion. Loads of clever secrets to find, a worthy Game Boy title that is as good as any original cartridge!
Wow, that's a hell of a compliment, thank you. I definitely enjoyed developing with GB-Studio. It's really is easy, has an awesome community and is Open-Source! Although GB-Studio lacks some kind of textual representation of it's scripts as code (nestet if's, variable assignments) can look pretty confusing and ugly. But again thank you that you enjoyed my game this much! :D
This was a fun short experience! The detective and his commentary were quite charming! I kinda...stumbled upon solving who the murderer was. Might just be my fault, but I kinda feel that issue could occur for others as well. Perhaps the murderer should be properly acccused? (EX: Pick from a list of potential suspects, then show the evidence as proof.) Bit of a nit pick on my end but wanted to share my thoughts regardless!
One thing I wanted to ask- is there audio in this game? I played the game and didn't hear any sounds, so I thought it might be on my end. No worries if there isn't, it was still a good experience! I made a video with commentary. Keep up the great work!
Thank you for your in-depth review. It's really interesting to see how people play my games. I definetly enjoyed your commentary!
You're right there isn't any audio, although there really could be some, atleast background music.
There's actually a scene where you have to choose between the different suspects, but you missed it, because you showed the right evidence to the right person before that.
You could have entered the 'desicion dialog' at anytime if you say that you're ready while talking normally to the butler.
Maybe I should look for another solution to this problem as I think it's natural to show everything to everybody before they think they can solve the case.
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im playin' this on the FunKey S!
Hello,
With the newly released Analogue Pocket, and the newest update for GB Studios, are you planning to publish the .pocket version of this game? I’d love to be able to play this on my Pocket, so I hope so!
Hi, thank you for your interest in my game!
I will give it a look in the upcoming days.
My project is many versions behind, hopefully migration won't be a huge pain.
Maybe I can also fix the bug with the collision in the basement causing peoply to get softlocked :)
Hello,
I created a fork a GB Studio 2 that export natively game in pocket file.
https://github.com/BestPig/gb-studio#analogue-pocket-export
So it should be easy to port your game without the pain of migrating to GB Studio 3.0 :)
I don't know if migrating a game from 1.0 to 2.0 breaks stuff, so maybe only works for game made with the 2.0.
If you have any issue with it, don't hesitate to contact me.
Hi, thanks for the info!
Can you build this for Analogue Pocket? Thanks!
played for a while and gotta say i love the artwork and overall game design, but sadly theres a GAME BREAKING BUG when you're in the basement of the dining hall, there seems to be a collider of one of the boxes not moving when you push it and after following the chef i can't go back because of it blocking my way...pls fix it so i can finish this beautiful little game :(
What do i do with the ghost
Is there any volume to this? Because if there is I cant hear it.
Nope, there is no music or sound. Maybe in the future :)
Thanks! I was going through all my settings! fun game! =)
This is pretty dang solid friend. I love GB Studio games and this is definitely fun!
Thank you! :)
For some reason, after i get the steak from the cook, i can't get out. I push the crate and even tho there isn't anything in front of me, i can't walk out
The basement crates can be put in front of the stairs and soft lock you.
wait but was there anyone in the room with the door locked from the inside? I didn't find an item for that :(
Ye
I GUESSED EVERYBODY IS THERE SOME HIDDEN PERSON!
I guess a specific item should give you a clue.
Maybe you haven't shown it to everybody in the room :)
Thanks hey how long would it be to finish this? I am only 9 and I get 12-1 PM lunch break do you think I could finish it in a hour?
I think its the dog btw
yeah it was him
Somebody replied 59 days later
it is a good game 5/5. thanks for dev this.
Thank you very much :)
For some reason using an emulator, the game is not in colour like it is in the screenshot and web player. Did you provide the correct rom?
Yes, your ROM is correct one, the problem is your emulator.
All classic GB games are in black and white (plus 2 tones of grey), but with a GB Color, Super GB or an emulator you could use palettes to replace the B/W tones for other 4 colors. The green palette is pretty popular nowadays because it reminds of the original GB screen.
That feature is in your emulator preferences (it depends of which are you using). You'll have to pick each colors yourself in some of them.
BGB uses the green palette by default
mGBA: Tools->Settings->GameBoy
VBAM: Options->Gameboy->Configure...->Custom Colors
Retroarch: A GB Shader or something?
Thanks for the help! :D
Really good thank you! Is there an item before the testament??? I think I missed it
Thanks, not all items are neccessary to beat the game :)
yeeah I finished it ! Nice game, dude
Thanks :D
I got the final answer, but...
:SPOILERS:
WHICH ONE IS THE BUTLER?
I assume it's the guy who called me, but I can't convict him
I'm sorry to hear you got stuck so late in the game. Maybe showing a character a specific item will trigger an event :)
This is a really good little game, well done! I loved it! Really good polish.
I spent so much hours on this game, thanks a lot!
Really great ! Thanks for this game :D
Thank you for playing :D
Really great little puzzle game, and amazing implementation of the inventory and code system!
Thank you for the compliments :D
I can't play the game. There is an inviseble wall preventing me from leave the initial room. I wanted to play the game, it looks like interesting. :(
You have to read the paper on the table
The character will get out alone!
I had a similar experience, you need to read the paper from the top
thx, dudo!
oh, thx!
You need to look at the note on his desk. i had that problem too.
This is a nice game! Although I couldn't finish it 'cause of a bug in the boxes room, after talking to the cook it was not possible to leave the room, there was an invisible collision when pushing the box :c I don't know if it was because I was playing on my smartphone though. I will test it on my computer whenever I am able to.
Thank you for your feedback!
This bug is known to me as it results from a restriction
made by GameBoy-Studio.
How does one fix it? do i just need to restart the game or?
Yeah i encountered that too, but I moved around it. Treat the collision like a box you need to get around to get through
We just discussed your game on our podcast! Come check us out!
Episode 18: GB Studio Games
http://scrachingtheitch.libsyn.com/
Hi Stephen and Jake ,
I absolutely had a blast listening to it!
You really got the main ideas of my little game spot on.
I never expected that something I created can make people
stick to a story and it's characters and even can make people laugh. This is something so lovely to hear!
I feel really honored that you featured my game in your podcast.
Keep up the good work, guys!
I love this game! such a creative use of GB Studio. Im really impressed with your inventory system! How did you even create that in GBS!?!?!?!
Thank you!
For the inventory I used 8 variables to track if the player got the different items and toggled the sprite actors according to that.
In the inventory scene, the player changes to an arrow and cannot move due to invisible walls.
I track the selected item with another variable.
Then the player can move to another item by pressing the according buttons.
I had to write a ton of if-else to do this manually and it's just a mess in the editor :D
Little but very fun game. I really enjoyed it. Thanks for share this experience :)
Yes, no problem. I'm really happy so many people enjoy my game! :D
Hey really nice game and story behind it. Nice to see how you go unlocking different sections and progress with new clues. Just few things, at the end it says "Concrats" instead of "Congrats"
Also, some scenes when you talking to the different persons it would be nicer is they close once you get to the end, sometimes if you press de A button, you have to read it all over again. Or maybe have the dialogs listening for some B press to exit of them.
On the basement, even after moving the boxes around, there are some hitboxes that stop you from moving freely. And some sequences repeat, like even when you have the comic book in inventory if you go to the cellar the book is there once again and you can replay all that, same with the dog and the T-Bone. Few minor details to polish I guess.
Hi, I'm glad you liked my game!
There are a few grammar and spelling mistakes I still need to fix. Maybe I will find time to make an update to the game at some point.
I also agree with your other sugestions, but sadly GBStudio (the engine) is rather limiting. But maybe I can implement some of them. Again thank you for your feedback :)
Ohh ok. Yes I was watching some videos about GB Studio. Looks really interesting and it's interesting the things that can be done with it, but also know the limitations, that for sure restrict what can be done under certain circumstances.
Cute! What a fun little game. I enjoyed it.
Thank you!
great game! I'm trying to learn to create games on unity and I can't figure out how to make a 2D puzzle game. This game was perfect! Really great story and humor. 10/10
Thank you. I wish you good luck developing your game, just try your best! :)
A really fun game
Thanks a lot :D
Excellent! I just beat it, kept me highly entertained for a good 30 minutes. :)
Good to hear you enjoyed playing it :)
It was fun! Please give it a try.
Thank you for giving it a go! :D
A detective story on Game Boy, that's very cool !
The limited palette of the Game Boy is a bit creepy so it's perfect for grim stories such as a murder in a big "haunted" mansion.
On the downside it might be a bit buggy at some points, it lacks a Save feature (but maybe it's not possible with GB-Studio I don't know) and sound effects imo.
Have you ever played the Detective Conan (Meitantei Conan) games on Game Boy ? You might like them I think...
Glad, you're liked it.
I agree with you that the game is a bit buggy at some points, but most are due to restrictions of eighter the GB-Hardware or GB-Studio (although some things are possible but really fiddely right now).
But all in all I'm quite happy with this game, good that you had fun playing it.
Conan for GB sounds really cool, maybe I can pick it up at my local flea market at some point..
Is this playable on a mobile browser?
Yeah sure, try it :)
I can't play this game on android
Good to know that, I've tested Chrome, Opera and Cake for mobile and didn't seem to encounter issues. Do you know which browser/app you used for playing my game?
I using Chrome
Ok thanks for your report, I will look into it.
Cant exit the 1st room? I have some free sprites you can use!
Your stuff is really cool! If you give it another go you might want to talk to the paper on the table (remember most people can't read upside down :)
This was simply fantastic ^.^ I think it is absolutely perfect in every way, a murder mystery, retro pixel-art style, it made my heart happy, it had silly commentary, inventory puzzles, a fancy ghost, and a passion for hats.
AND on top of all that goodness, you can talk to the plants, that's the cherry on top ^.^ loved this very very much
Great to hear that you enjoyed it this much! Giving me feedback is something I really appreciate. Good that you enjoyed the silly commentary as much as I do (and the hats of course!) ;)
I think you did a fantastic job on this, to be completely honest I literally only had one hiccup in the gameplay where the scootable boxes in the basement disappeared but the blocks they were on formed an invisible barrier, but even with that I just waddled around them so it didn't hinder gameplay at all, that's literally the only issue i came across ^.^ Also, fantastic work on the game page itself, 10/10 brilliant use of space around the play window!!!!! I'm a graphic designer so I'm a sucker for details like that.
Lol I just can't say enough about this game
Thank you so much. Attention to detail is always the key ;)
Absolutely, I wish you all the best and I'll be on the lookout for more games from you in the future!!!
Great work! I really enjoy playing GB Studio games, it's great to see people still want to develop for it. This is a really well thought out game, the story had me hooked and I couldn't help but stick with it until completion. Loads of clever secrets to find, a worthy Game Boy title that is as good as any original cartridge!
Wow, that's a hell of a compliment, thank you. I definitely enjoyed developing with GB-Studio. It's really is easy, has an awesome community and is Open-Source! Although GB-Studio lacks some kind of textual representation of it's scripts as code (nestet if's, variable assignments) can look pretty confusing and ugly. But again thank you that you enjoyed my game this much! :D
This was a fun short experience! The detective and his commentary were quite charming! I kinda...stumbled upon solving who the murderer was. Might just be my fault, but I kinda feel that issue could occur for others as well. Perhaps the murderer should be properly acccused? (EX: Pick from a list of potential suspects, then show the evidence as proof.) Bit of a nit pick on my end but wanted to share my thoughts regardless!
One thing I wanted to ask- is there audio in this game? I played the game and didn't hear any sounds, so I thought it might be on my end. No worries if there isn't, it was still a good experience! I made a video with commentary. Keep up the great work!
Thank you for your in-depth review. It's really interesting to see how people play my games. I definetly enjoyed your commentary!
You're right there isn't any audio, although there really could be some, atleast background music.
There's actually a scene where you have to choose between the different suspects, but you missed it, because you showed the right evidence to the right person before that.
You could have entered the 'desicion dialog' at anytime if you say that you're ready while talking normally to the butler.
Maybe I should look for another solution to this problem as I think it's natural to show everything to everybody before they think they can solve the case.
But again, thank you for your efford! :)
Very nice!
Thank you :D