Bugfixes in Beta v.0.9.1!
Dragon Likes Fruit » Devlog
Based on first feedback, I could already fix some bugs and make some improvements to the game:
- Fixed a bug causing the 'camera-fade' effect to loop for a split second when entering doors, dying
- Removed main menu from build (because its kinda unecessary/enoying after user already hit play)
- Minor level adjustments (fruit placements, added more coins)
- Player now starts with 0 coins
- Moved locked chest to background layer (visual bug)
- Fixed a bug causing to block the player after he destroyed a tile
- Moles now attack quicker
Dragon Likes Fruit
A plattformer where you collect fruit as a dragon, it's simple as that!
Status | Prototype |
Author | Jan Schneider |
Genre | Platformer |
Tags | 16-bit, 2D, 8-Bit, Dragons, Game Boy, Pixel Art, Puzzle-Platformer, Retro, Tilemap, Unity |
More posts
- Further Troubleshooting in v. 0.9.2Jun 16, 2019
- Beta v.0.9.0 release!Jun 06, 2019
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