Bugfixes in Beta v.0.9.1!


Based on first feedback, I could already fix some bugs and make some improvements to the game:

- Fixed a bug causing the 'camera-fade' effect to loop for a split second when entering doors, dying
- Removed main menu from build (because its kinda unecessary/enoying after user already hit play)
- Minor level adjustments (fruit placements, added more coins)
- Player now starts with 0 coins
- Moved locked chest to background layer (visual bug)
- Fixed a bug causing to block the player after he destroyed a tile
- Moles now attack quicker

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